Jan 7, 2020
Virtual reality is one of the newest and most promising fields in motion design. There’s huge potential for growth as well as exciting opportunities to create unique art. But, if you’re like me, you may have more questions than answers about just what’s involved in being an animator in this exciting new field. Today’s episode is going to answer those questions for you and hopefully point you in the right direction to discover how to use VR in motion design.
On today’s show, I chat with two great artists, Collin Leix from Gunner Animation and Illustration Studio and Rosie Summers, a VR painter at XR Games. They’re here to share what their role in virtual reality designs is and how we can use it as motion designers.
Collin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.
If you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients.
If you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.
“One of the things I realized really fast about making VR art is how your body makes the artwork. Instantly I saw a performative aspect to this.” [2:30]
“People who are making things in 3D are in the first most natural step towards trying to make something in VR because you’re truly working in 3D space.” [15:42]
“I really hope that reality isn’t ditched for the virtual. I hope it compliments it. I hope we use these virtual tools to enhance our experience in the real world rather than replace it.” [28:39]
“Trust yourself and your creative instincts. It’s early enough in VR that people who jump in still have time to shape it. What you bring to it might be different from anybody else.” [43:18]
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